Saturday, February 12, 2011

Patch 4.0.6 and the Resto Shaman

Some things changed for us in this last patch so here's a quick breakdown of what affects us and why it matters.
There are notes that have been omitted. I only included those that directly affect restoration shamans. For the full patch notes check here for the full patch notes.

  • Chain Heal's effectiveness has been increased by approximately 10%.  - Much needed! Chain heal, one of our signature moves, was sitting around collecting dust.
  • Healing Rain now has a 40-yard range, up from 30, to be consistent with other shaman heals. - It's nice but not omgwtfbbq awesome.
  • Spiritwalker's Grace duration has been increased to 15 seconds, up from 10. - A lackluster talent made a little better. SWG is too situational and an extra 5 seconds doesn't make up for the fact that it's a lame talent.
  • Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown. - Tremor Totem was fine the way it was. It was a nice little insurance policy that shaman's carried with them. The constant pulse was far more useful without being overpowered. I think as of right now Shamans are probably the least desired of any class in a raid build and losing unique tools like Tremor Totem and Heroism has gone a long way to this end. I say boo to this change.

Restoration
  • Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast. - That's fair. It shouldn't have done that in the first place
  • Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%. - Buffing mastery doesn't make it any more desirable a stat thanks to it being useful only in a handful of circumstances.
  • Earth Shield can no longer be dispelled. - Doesn't impact us from a PvE standpoint.
  • Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%. - This is an excellent change. Now GHW can go back into the arsenal and do what it was designed to do: Take a long time to cast, drain your mana, but put a big ass heal on your target. Bravo Blizz!
  • Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide. - While this does stop us from abusing the spirit trink/MTT drop we had to see this coming. We could almost break the mana conservation mechanics with correct trinket and totem management. The raid wide thing is nice too.

No comments:

Post a Comment

Popular Posts