Before any discussion begins I want you to go read this part of Vixsin's Life in Group 5 resto shaman guide. If you're not already an avid reader of Group 5 I highly recommend it. While Vixsin is less critical of mastery it is still weighted near the bottom of the stack in stat weights. In my opinion Blizz should have designed it to be near the top if not the most desired of the secondary stats. I commented at Pheshamanal that it feels like we were given poor quality socks for Christmas instead of a shiny new toy. Lets do a little mastery comparison between the healing classes:
- Druid
- Symbiosis: Increases the potency of your healing spells by 10% on targets already affected by one of your heal over time spells. Each point of Mastery increases heal potency by an additional 1.25%
- Paladin
- Illuminated Healing: Your healing spells also place an absorb shield on your target for 8% of the amount healed lasting until cancelled. Absorb increased further by mastery rating.
- Discipline
increased further by mastery rating.
- Holy
Radiance: Your direct healing spells heal for an additional 10% over 6 sec. Healing increased further
by mastery rating.
Shaman
- Deep Healing: Increases the potency of your direct healing spells by up to 20%, based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.
Shadowscale suggested making mastery tick a small AoE heal off of riptide. I really like this idea. Increase the amount of healing with each point of mastery up to a certain % of the riptide heal. This keeps it scaling with gear and adds a useful, but not overpowered, AoE heal to the shaman arsenal. Some ideas I had that didn't seem quite as good as Shadow's riptide idea were:
- A damage reduction buff to Ancestral Healing or a seperate form of reduction
- A hot like the T10 4 piece bonus for chain heal
- Riptide or NS or SWG cooldown reduction
- Increased crit chance after using Unleash Elements
Thanks to Shadowscale at Pheshamanal for his original post on the subject.
Concise overview of each class's mastery and a good examination and articulation of what needs to happen to change the stat.
ReplyDeleteI heartily agree that if we're reforging out of it something isn't right. It'd be fine if one of the older stats became less usable but mastery is new and shiny and a new feature with Cataclysm, the fact that we want to get away from it as much as possible seems to be a design flaw, from my point of view.